It was a lot of fun talking at Steam Developer Days; the whole event was a blast, the virtual reality talks drew a large, enthusiastic crowd, and everyone I talked to had good questions and observations. Here are the slides from my talk, in PDF form. They include the text of the talk as the per-slide notes; I don’t ad-lib when I give talks, so the notes match what I said almost exactly.
Here are some of my previous posts that discuss points from the talk in more detail.
- Global and rolling display
- Smearing and other artifacts of eye motion relative to the display: this, this, and this
You may also find the slides from my Game Developers Conference talk in 2013 to be useful.
As I said at the end of my talk, I look forward to continuing the conversation with you in the comments!
Videos of Steam Dev Day talks are now posted here. There are four talks about VR: mine, Joe Ludwig’s, Palmer Luckey’s, and one by the Owlchemy guys.