Thursday I gave a 25-minute talk at Game Developers Conference about virtual reality; you can download the slides here. Afterward, I got to meet some regular readers of this blog, which was a blast – there were lots of good questions and observations.
Much of the ground I covered will be familiar those of you who have followed these posts over the last year, but I did discuss some areas, particularly color fringing and judder, that I haven’t talked about here yet, although I do plan to post about them soon in more detail than I could go into during a short talk.
Putting together the talk made me realize how many challenging problems have to be solved in order to get VR and AR to work well, and how long it’ll to take to get all of those areas truly right; it’s going to be an interesting decade or two. At least I don’t have to worry about running out of stuff to talk about here for a long time!
Update: Here’s a PDF version of the slides. Unfortunately, I don’t know of any way to get the videos and animations to work in this version, so if you want to see those, you’ll have to use the Powerpoint viewer.